My digital humanities project involves the field of education, specifically literature. So often I have heard of classes interacting via Skype and Facetime, which sounds like such a great opportunity for my students; however, the wifi in our school would be more of a hindrance than a help. I can just imagine FaceTime timing out, the wifi shutting down mid-Skype session, and my projector failing me. (If you can’t tell, technology is the enemy in our school district, unfortunately). One idea that I always wanted to do was to talk to other classrooms in other school districts about the class novels we are reading. However, our school day starts earlier than most other school districts, and our class schedules would most likely not match up with the others. This predicament lead me to my digital humanities project. Continue Reading!
Month: April 2016
The War of 1812
Sorry for the late post, however I am completely lost on this project. I have no idea on what to do or where to start. This is by far the hardest thing I have had to do yet in my graduate career. Coming up with your own project is great idea, and I love it. But to find something that hasn’t been done is really hard to do. So this is what I have.
My plan for my project is similar to another classmates. I am focusing on the War of 1812 and local history such as Fort Meigs and Put in Bay. I will be creating a digital map where tourists can click on the destination they want to visit and see information about that battle field or monument from the war. I know that the Civil War has trail maps and tourists can follow these maps to different sites in the area. Tourists simply pick up a brochure and the map is provided with driving directions. This is similar for the War of 1812, but all digital so that tourists can access this on their phone, tablet, or computer. As a history teacher who loves to travel, we need more historical tools, that we can use in the palm of our hand or at our fingertips. This meets the requirement of examining history, and impacting society with digital culture with their access to interactive, digital maps.
This is all I have so far…
History Education and Virtual Reality
My project would be a combination of History education and virtual reality. With the release of the Oculus Rift and Gear VR and soon to be released PlayStation VR and HTC Vive, virtual reality is a real possibility. While the gaming industry is the first to embrace this technology, many diverse companies are coming on board; including the medical industry and the military, spending millions on the creation of simulation learning technologies. I believe the same can be done with history education. I plan to partner with historians, artist, archivists, and game designers to recreate virtual open world history set pieces. Within these open worlds, users would be able to experience living open worlds with Non-playable Characters or NPC’s, populating these set pieces with period clothing and coded to a way that they act like their real world counterparts. Imagine stepping back thousands of years experiencing the sights and sounds of the Roman Senate in a fully interactive environment, in which students could ask NPC’s questions and learn about the world around them. This concept is not limited to History though; I could see many other subjects coming on board as well. Imagine seeing one of Shakespeare’s plays being performed in front of you with a full period virtual make-over or having kids experience a virtual construction site see how math impacts the building of structures. I’m not the only one thinking about implementing this new type of technology either, there have been many tech blogs predicting such technology such as http://techcrunch.com/2016/01/23/when-virtual-reality-meets-education/. In addition, there are a number of grants available to start-up companies willing to experiment with Virtual Reality, especially those that impact education. Some of these grants come from https://delta.ncsu.edu/deltawire/delta-grants-make-vr-reality/ and http://uploadvr.com/these-are-the-companies-enabling-vr-content-creators-2?.
I realize what I present is a lofty goal and with the $40,000 limit I will likely have to cut material. That is why I have decided to focus on the creating a prototype build to present my base concept and gain investor support. After I have a base concept to work off of and investor support I will feel more comfortable going forward with the full vison of my project. My prototype concept will focus on an indoor virtual environment because there would be less coding than trying to produce an outdoor environment. In addition, I would only program around ten NPC’s with a limited number of dialog options to begin with to cut down time coding artificial intelligences. I would most likely pick the Roman Senate like I mentioned before because of its relatively small indoor quarter’s it provides. This would also allow me to focus on key figures and history and not require much interruption on the historians part because of the vast availability of Roman Senate meeting documents. In addition, the close environment and basic geography associated with that of the Roman Senate would make the recreating of the 3D space much easier on artists. Ultimately I would want to work up to a fully interactive Rome that users could explore and learn at their leisure however that could take months to years and millions of dollars of investment.
Interactive Research Map or How I Learned to Come Up With a DH Project off the Top of My Head
My DH project was borne out of a meeting with Dr. Schocket, during which I had few ideas and pulled this one out of thin air. For my project, I will be proposing a prototype for a much larger project that I feel could greatly benefit the historical research community. Essentially, my project will create an interactive map which will feature numerous research institutions and archives from around the United States. Whenever a user hovers over one the many dots that will appear on the map, it gives information about what primary source collections are contained at that particular institution. I believe this will give scholars a much-needed boost when it comes to pinpointing where they need to travel for research.
Continue reading “Interactive Research Map or How I Learned to Come Up With a DH Project off the Top of My Head”
Semiotics, here I come!
This post is going to be short, because my idea is still rather rudimentary. And I want your thoughts!
So I am an English master’s candidate, and I have a huge passion for semiotics – the study of signs. Something I’ve realized, though, is that semiotics is so broad in its applicability to various areas that it can be hard to find like minded individuals and relevant resources; that is, research and community on a specific semiotic topic can be virtually impossible to accomplish.i
I would like my project proposal to address this issue through the use of a CMS/topic modeling resource. The CMS would contain and publish research, scholarly work, etc. regarding sign systems – anyone can submit material to be included in the database, and an admin would be in charge of keeping it all organized. Then there would be a topic modeling tool that visitors can use to determine if specific documents are right for them. OR, and this might be a stretch, the topic modeling would already be done: the submitted resources on the site are put through topic modeling and the results are included in the code as metadata, so if someone performed a search for a particular topic, that document would show up in results as a viable resource toward that topic. All this would allow students easier research, and scholars smoother discussion and theory, on semiotics.
What do you think? Should I narrow this down at all? Does any of it not add up?
EDIT: So I realize that my proposal sounds a lot like the list of things the grant says I SHOULDN’T be doing – oops. So let me amend a bit: The culmination of work will, ideally, result in the above. But to catalyze it, I would perform the digitization, topic modeling, and analysis of documents and articles referring to semiotics and sign systems to determine an idea of just how diverse that area is, and how that may affect research and understanding of the limits (or lack thereof) of semiotics. In so doing, DH can assist in improving the understanding of semiotics and its relevance to areas outside of language and linguistics – and, as I said, culminating into a resource and community for those interested in the topic.
Does that sound better?
Young Adult Cloud
I am so bad at creating things. Beyond my love for writing, I hate having to create anything. I am the epitome of a Pinterest fail. So, with that in mind, it’s probably pretty obvious that this assignment has been the most difficult for me this semester. When considering the purpose of Digital Humanities and what type of DH project I would create if I were given a grant, I kept thinking about what would be useful for me as a teacher and for my students. As I’ve alluded to in other posts throughout the semester, I do not have a traditional pedagogy for literacy skills in my English 12 classes. I do not teach whole-class novels and I do not teach the classics. Instead, I teach reading skills and students apply them and are assessed on them by reading books independently at a pace that’s appropriate for them individually and of books of interest to them. These books are mainly Young Adult and I use book talks as a way to generate excitement for titles and my extensive knowledge of the Young Adult genre to match books to students. Having seniors, I’ve often wondered about how students will select their own books next year in “the real world” without my book talks and guidance. I’ve created such independent readers and thinkers, but how easily will they be able to identify what interests them in the vast seas of a bookstore or a library? These questions are the driving force for my Digital Humanities project. Continue reading “Young Adult Cloud”
Preserving Fandom as a Cultural Heritage
I’m pretty sure my idea will be the roughest out of everyone’s. The first week “off” we had from assignments in order to work on the proposal, I kept spinning my wheels and hitting walls. I had a hard time coming up with something that hadn’t been done before, or done in a way that I could improve upon or repurpose. I was feeling decidedly unimaginative and un-smart in terms of Digital Humanities.
As I was working with Mukurtu for the CMS evaluation, I got inspired by thoughts of culture and heritage. As one of my research interests is fandom studies, it occurred to me that fandom is a culture (which contains many subcultures, depending on the specific fandom or ways people choose to participate), and fans thus have a heritage. Fandom has changed quite a bit since the Internet, and as many older fans are passing away, many of the older stories are lost, as are some of the artifacts. For the purposes of this project, the fandom community I will focus on are members of MediaWest*Con (http://www.mediawestcon.org/), a fan-run convention whose history dates back to 1978.
Ultimately, the final product I imagine is a website on which a CMS (Mukurtu repruposed, or something like it) for use by scholars and the fandom community alike in order to archive fandom artifacts (digitized photos, fanzines, correspondence, fan art, news articles, etc.), which would be available and searchable for scholarly research. Members of the fandom community could contribute artifacts themselves, but one of the best features of Mukurtu is the ability for community members to add metadata in the form of a “cultural narrative.” For example, imagine that a collection of photos from a particular convention costume contest was archived. If a community member knows something about the photos – information about how a costume was made, a story about a situation that was occurring during the contest, etc. – the user can add that as a cultural narrative through a text editor, thus giving researchers (and other fans) more rich detail about the artifact, which would ordinarily be lost when all one has is the artifact.
To begin, I will have to assemble a team of coders and scholars to adapt Mukurtu to the purpose. I am uncertain if I will need software developers or not – I’m assuming not, if I am going with repurposing Mukurtu, but I could be wrong about this. I would also likely need to recruit some fan community members for the development and beta testing phases – likely someone among the convention organizers or committee members who would have access to artifacts to be added to the site and/or be knowledgable enough to add to what is already there.
I would also need to determine if I am to assume that my institution will provide me with server space and a database to populate, as well as IT support, or if my fictional team and I are completely on our own in that regard. (I guess that’s a question for Dr. Schocket.)
This is about as far as I’ve gotten, seeing as this particular idea was just born Sunday night. I welcome any and all suggestions and feedback, and QUESTIONS!!! Anything would be greatly appreciated.
In the meantime, I plan to hit this pretty hard tomorrow and develop it some more.